Tag Archive | "game consoles"

Clash of the Handhelds: NDS vs the PSP

Nintendo has been the king of the hill when it comes to handheld gaming. Starting with the launch of the original Game and Watch devices, the company started small, focusing only delivering simple gaming enjoyment to players worldwide. With the launch of the Gameboy, the Japanese game company opened up a whole new industry with the very first handheld gaming console. The rest has been history, with the launch of several other devices, Nintendo has knocked out competitors such as Sega’s GameGear, the Wonderswan, and the Nokia N-Gage (among others).

With the launch of the DS, it seemed that nothing could ever come close to Nintendo’s throne. Until Sony launched the PSP; featuring a wide screen display, graphics that surpassed the original Playstation One and support from a wide range of game developers, many knew that the two systems would clash against each other for market share. And they did.

The PSP won over many gamers for its very hardcore choices of game titles, its multimedia playback features and its WiFi capabilities. The DS on the other hand took on a much larger market, targeting both hardcore gamers and casual players at the same time –taking in crowds that the PSP could not cater with its lack of casual titles. In terms of market performance, the NDS dominated the handheld gaming industry –leading the sales against the PSP with a difference of millions.

Of course, the DS lacked many of the side features that the PSP offered. But this helped give the DS an edge: a lesser price tag. Even with the more sophisticated DSi, it was still a lot less tech-heavy than Sony handheld. And with the introduction of smart phones with WiFi browsing and media playback, less people saw the need for having a more expensive gaming device that is over-laden with features that their phones can do.

Naturally, many gamers own both devices –as the number of exclusive titles for each device is quite extensive, there are plenty of reasons to own both. The PSP concentrated heavily on time-consuming hardcore titles as well as some very addictive multiplayer games. The DS on the other hand, was perfect for quick gaming sessions with its lighter game content and less competitive titles. It also helped that the DS had access to a wide range of Nintendo exclusive IPs such as Mario, Animal Crossing, Pokemon and more.

In terms of hardware, the PSP is obviously much stronger of the two. While the DS did have two screens, it had very low 3D graphics capabilities and could only render screens at a limited resolution. The PSP on the other hand, could easily handle PS games without so much as a single slowdown and has an even faster loading speed than the original console. Because of this, many of the games on the DS tended to be sprite based while the PSP enjoyed a bigger abundance of 3D polygon titles.

So who won the war? The DS obviously made a lot more money for Nintendo than what the PSP did for Sony. But the PSP is also the first handheld –while Nintendo has had plenty of experience in the industry and is obviously far more established. With the recent launch of the 3DS and the upcoming NGP, the two game companies are going to go at it again. Either company could very well take the lead, but one thing is for sure, we gamers will have plenty to look forward to.

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More for Wii: Using Your Console for More than Games

Chances are, your Nintendo Wii is sitting quietly at the living room, the family den or the designated game room –one way or another, it is rare to have this very social gaming console to be sitting quietly inside one person’s room alone (but, yes, it does happen). If your household is the type that has the motion gaming device strategically located for everyone’s best enjoyment, then you will certainly appreciate these little tips we have.

Tracking Playtime

The Nintendo Wii is the perfect parental helper when it comes to keeping track of your children’s gaming habits. The system will log in the title of the games being played and for how long. While it does not keep exact track of the time a game was played or who was the person who played it, doing so enables you to see if anyone has been sneaking in extra gaming hours at night.

The Wii is more than just a sly tattle-tale however, this log is public and can be used by anyone (though it cannot be tampered with or edited). For gamers, this helps ease out time issues by allowing you to track your own gaming habits. If you have been having trouble balancing time for obligations and gaming, then a quick review of this log might help you properly organize your schedule.

Virtual Post Its

Another great thing about this system is that it allows you to post virtual notes. If you need to step out for a bit and need to remind your buddy to clean up the sink before playing, a simple note on the system’s dashboard will often suffice. For messages are not meant for today, there’s a calendar that allows you to write important announcements and letters well ahead of time.

Oftentimes, there are various users of the console (and each person has a Mii). You can write messages that are addressed to specific users for that personal touch –just remember that the content of the letter is still public.

Occasionally, some Wii games will make use of this feature to post game highlights and achievements –a feature that we would certainly want to see in more titles. For the most part, the message system gets the heaviest flow of functionality from the users of the device. If you have not tried out this feature, now is a great time to do so and teach your family or roommates about it.

Browsing the Web

If you have downloaded the Internet Browser channel, all you need to do is to turn it on and get online. The browser makes use of a custom Opera-powered browser that allows you to view web content in a more TV-screen compatible output (larger fonts and all). There’s also a specialized YouTube channel for Wii users and support for Adobe Flash Player -which is more than what we can say for many Apple gadgets. For those who truly want to make full use of the web experience that the console can provide, it is a good idea to invest in a USB keyboard which you can hook up directly into the Wii. This eases out the slower process of using the onscreen keyboard (which you control with the WiiMote) and makes typing a whole lot faster.

The Wii is more than a just a game console, it has been designed to work for you and your family in plenty of useful ways. All you need to do is to poke around the console’s many features and settings to see what else it can do for you.

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Moving on From Your DS to the 3DS

When it comes to gadgets and technology in general, upgrading is a part of life. That time when you move from one version to the next is simply a matter of when. But this does not necessarily entail that you purchase the latest piece of tech the moment it arrives on your store shelves. There are many important factors to consider before knowing it is time to move on, and when it comes to the Nintendo 3DS, you need to remember a few important things before finally retiring your older DS.

The Nintendo DS is a very impressive piece of hardware; it dominated the handheld gaming industry for more than half a decade and has a vast library of games. What makes the 3DS so promising is the fact that besides its own lineup of 3D game titles and high end hardware specifications, it has complete backwards compatibility support for all DS game cartridges and a limited degree of support for DSiWare (which factors in region locking and the requirement of a GBA port).

First factor: your GBA library. Simply put, even if you can play all your DS games on the 3DS, the same cannot be said for your GBA titles. If you have been a big fan of portable gaming for a long time, chances are, you would have a pretty decent sized library of GBA cartridges. Having the DS around will still allow you to access these classics. Some would argue that the 3DS has its own virtual console for emulating older GB titles –which is true, but this completely forgets the fact that your physical library of games will not be useable on the new system. Nor will you be able to port the game save files on your cartridges.

Second: Portability. Now, we do not question the 3DS’ viability as a portable gaming system. It is light and easy to carry around. But when you do not plan on playing a 3DS game when you go out, then the original DS should be more than enough. Also, the inherent 3D factor of 3DS titles often require you to be sitting still to get the full effect –whereas you can easily play a DS game while strolling down a shopping aisle. Having the DS around will leave you with more gaming options to choose from.

Lastly: Battery Life. A 3DS, on a full charge, will only last for about 8 hours at most when running a DS game and about 5 hours for a 3DS title. The oldest DS will give you a full 10 hours of game time while the newer DSi and DSi XL systems provide between 14 to 17 hours of playtime. While the 3DS would be good for a quick errand out, the DS fares far better for long road trip across state lines.

But is there a reason to own both? Right now, unless there is already an existing 3DS game that you really want to play, then no. Owning a DS is more than sufficient. In the coming months, more 3DS titles will be launched which means there might be one or two titles you would find impossible to pass up.

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The Top 5 Revolutionary Games for the Wii

Nintendo Wii has been considered to be the pioneer in motion gaming. Released years ahead of the PS Move the Xbox Kinect, the Wiimote controlled console has shown us all how fun and exciting motion gaming can be. Of course, not all Wii games make full use of the motions controls –some games can be played just fine with the optional joy pad-style ‘classic’ controller. Others on the other hand, take the use of the Wiimote and Nunchuck to a whole new level.

No More Heroes

We open this list with none other Goichi Suda’s masterpiece of a beat-em-up: the No More Heroes series. In terms of controls, not much has changed from the original and the sequel (No More Heroes: Desperate Struggle), but regardless, this game is still one of the most quirky motion controlled titles to be released.

Lead character Travis Touchdown ends up joining a tournament of assassins, and in order to reach the top spot, he has to eliminate the rest of the competition. The game opens with the beam-sword wielding hero starting with the tenth spot and as you progress through the story, you get to meet whole host of sexy and bizarre assassins that stand in your way. There’s plenty of adult humor in this game, some subtle, others crude. The action sequences on the other hand, are plenty of violence. It is encouraging to see that Nintendo is now making room for more mature players (after all, most of us who grew up on Mario and Donkey Kong are now a whole lot older).

The controls for this game place it as the first entry on the list: the combo system makes full use of the buttons, motion and even Nunchuck movement to execute Travis’ wide range of moves. We are also going to tip our hats off for the “phone call” event sequences where you need to press the controller against your ear (the Wiimote has an internal speaker) as well as the slightly naughty beam-sword charging motions. Of course, we will not be going into that, it is up to you players to explore.

Sky Crawlers: Innocent Aces

While we are not too fond of the Japanese novel or the anime, the Sky Crawlers game on the Wii is one of the most impressive flight simulation titles we have seen on the device.

The big advantage of the Wiimote is its versatility. Players can use it as a gun, as a sword, as a regular controller and in this case, as a flight stick. The WiiMote can be used to control your plane’s pitch while the Nunchuck handles the acceleration. Tilting both from side to side will control turning and rolling. It is fun, though a little exhausting after an hour or so –which is due to the fact that unlike a typical flight stick which rests on a base, the WiiMote is supported entirely by your arm. Also, the lack of a base means not having a reference point for a ‘neutral’ position. Some inventive players are known to have crafted their own mounts for the Wiimote to get past these issues.

The game itself makes use of Ace Combat’s game engine, which means that many of the factors considered in flying have been simplified to a point where the game is actually enjoyable (without having to think too much about calculations). Simplified, however, does not mean unrealistic. Reckless flyers will still find themselves stalling and crashing if they do not act with care.

Overall, this game provides a nice change of pace for many Ace Combat veterans. The old school planes and new approach to the delivery will certainly be a welcome change. The challenge level for some of the special boss fights will also force players to start taking the game a lot more seriously even on the normal difficulty. If you are a fan of great dogfights and have been looking for a new way to experience it, Sky Crawlers is the way to go.

Trauma Team

Combining various point and click game genres can be a little tricky, but the folks behind Trauma Team certainly know how to make a great game. This little gem of a Wii title is basically an advanced version of Trauma Center for the DS. Not only does it improve on the gameplay of the original, it adds plenty more to the mix.

Players start off the game by choosing one of six characters. Doing so determines what story missions will be played and how the gameplay will turn out. After each mission, players will be returned to the character screen and the same process plays out. This continues until all story missions start overlapping each other in a much larger plot event.

Each character introduces a new form of gameplay. One involves investigation, some require medical surgical procedures, and others require players to talk with patients for diagnosis. There are a total of six individual gameplay features on this game, and they all come together to bring a truly inventive experience in the use of the Wii’s motion controller. If you have been looking for a game that delivers in terms of controls, storyline, visual style and gameplay, then Trauma Team is a definite must have for you.

Resident Evil 4

As ironic as it may seem, a game that was not meant for the Wii is also one that has completely redefined the concept of hardcore motion gaming. Enter Resident evil 4. This little pseudo-zombie fest of the great sci-fi survival horror series from Capcom takes on a whole new style of gaming as it got ported over to the Wii.

Now, looking back at the original Playstation 2 version of the game, it is pretty obvious that the creators wanted to do something different. An optional chainsaw controller was released for the Sony which introduced a new way for the player to ready their weapon (the special controller had more than aesthetic value). With the Wii version, RE veteran Leon –and his epic emo hairstyle, gets the full set of controls that the PS2 controller hinted at.

Movement is controlled by the Nunchuck and the gun control makes use of the Wiimote. This turns the game into something of a hybrid 3D-adventure and on-rails shooter. In terms of graphics and storyline, not much has changed. Those who already played the PS2 version will not find anything new outside of the control system.

This game is a must have for RE fans who have yet to play RE4 (and you should, it has been out for a while) and any Wii owner wanting a little more thrilling than the usual fare of Nintendo titles. The innovative use of the Wiimote and the way it changes the gameplay experience from the original title will certainly be an experience players would not want to miss.

Elebits

Last on our list is Elebits, a storybook style, children’s sci-fi game that had us wondering just how much potential the Wiimote truly has. For a point of perspective, players have to remember that this is one of the first Wii games ever released, and for that time, the graphics had been pretty good and the controls were nothing short of amazing.

The main story is simple, bizarre beings known as Elebits have starting popping out and it is up to the player to find them all and capture them with a unique laser-gun-zapping apparatus invented by the protagonist’s father. To play the game, players simply have to point and zap objects in game. Initially, you can only zap small objects as you move things around the house (small books, chairs, etc), doing so will uncover various Elebits that can be captured. One you accumulate enough of the alien-like beings, your zapper will become more powerful, allowing you to move larger objects such as entire shelves, phone booths and cars.

The real fun in this game is when you are moving around the stages and tossing objects around. Various power ups will boost your ability to grab, push and even thrown objects up in the sky –which is a great way of clearing the view. It is a fun and light gaming experience, mixed in with a few challenging timed missions. Elebits is a perfect recommendation for those who want a quick taste of real motion controlled gaming.

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Sony’s Playstation Portable Takes on the Nintendo DS

For the most part, the handheld console market has been heavily divided between the Sony PSP and the Nintendo DS. Together, these two devices literally controlled the industry, and despite the advent of app gaming for smart phones, game developers know that if they wanted to produce big games, it would be on either one of these two.

Of course, there is a distinct difference between the two devices and while the ideal is to have both (and have access to both gaming libraries), one simply cannot help but compare. So here it is: the PSP vs DS showdown.

Model to Model

One of the biggest arguments that DS owners make is that the later versions of the DS matches that of the PSP. However, on a side by side comparison, the only DS to get a leg up is the DS XL –which offers a larger screen (there is no PSP version with a screen larger or smaller than the original). However, even this is not that big a deal, the PSP’s screen size is still packing a higher resolution. Other features such as the DSi’s browser, media player and camera have all been available since the first PSP device –though the camera is an external attachment that hooks up on top of the PSP. To match the DS’s microphone, the PSP introduced a mic jack for the PSP-2000 model and a built in mic for the PSP-3000.

Input Controls

Sony’s PSP brings to players a directional pad, an analog nub, four buttons and two shoulder buttons. The Nintendo DS makes use of a resistive touch screen instead of a nub. While the DS has an advantage of a second screen, the fact is that most games hardly utilize the secondary screen for any worthwhile purpose (nothing that a pop-out menu on a single screen layout could not change). And even titles that seemed reliant on the touch screen (GTA: Chinatown Wars, Knights in the Nightmare), eventually were ported to the PSP without any control issues. The big drawback for the DS is that they did not make use of a capacitive touch screen (in fairness, the technology was not common back then). Since players would need to hold a stylus with one hand, supporting the entire device with the other hand became slightly difficult. This was especially the case for the first edition of the NDS which was particularly heavy for just one hand.

Portability

Right off the bat, the PSP’s better with its’ quick hibernate mode and simple controls. As with any device that makes use of a stylus, DS players have to be mindful of where they place their sticks. The quick hibernate mode gets a special mention since you never know at what point in the game you will be when your train reaches your stop. While placing down the lid of the DS sets the game into sleep mode, the battery drain is strong. The PSP allows players to quickly press up the power button and send the entire device into hibernation. This lets you head off the train, get to work/class and return to your game at the exact point where you left off later in the evening. With the DS, you’ll be praying the whole time that the battery does not run out.

Hardcore Games

There is no lack of casual gaming titles for both devices. But with established hardcore titles, the PSP has a much larger library. So far, Nintendo has been doing great with many of its big-name first party developed games such as the Pokemon series, Metroid and innumerable Zelda and Mario games. With third party developers however, Sony has more to offer. Capcom’s Monster Hunter series pushes the PSP’s connectivity features to the forefront by emphasizing multiplayer gaming (other such games include Namco Bandai’s Ace Combat X2 and Godz Eater Burst, Sega’s Phantasy Star Portable series, Square Enix’ Lord of Arcana, and Konami’s MGS: Peace Walker). Other major franchises such as the “City Stories” for Grand Theft Auto also appear on the PSP as full games as opposed to the sprite based mini-games that appear on the NDS.

While this may seem one-sided, the NDS is not without its good points. But for the most part, there is very little that the Nintendo device has to offer for the hardcore gaming market. As we mentioned above, a gamer’s true ideal still lies in being able to get both systems and play all the great games available!

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Sony’s PSP Bringing New Life to Cooperative Gaming

We all know the fact that the Monster Hunter series is making waves all over the world thanks to the fact that the PSP has got some pretty sweet WiFi Ad hoc gaming capabilities. But does the multiplayer adventure really stop there? After all, with the deluge of the 3D hack and slash adventure genre, it seems pretty hard to fathom that other types of games would also be available –but they are. And here are three of the most unique cooperative play experiences you can get on the PSP.

Patapon 2

Patapon has made plenty of waves with its unique beat system controls. Now, the super-cute army simulation game takes you and a friend in control of special, customized heroes that will dish out attacks that matches that of a full squad. As a team, players can link up with up to four friends as they march towards various goals in order to hatch an egg. Succeed and the egg hatches into a special item awarded to the host player –with a few side items awarded to everyone. In order to encourage more cooperative play, players will take turns changing the designated hosts.

It may sound simple, but between lugging around a giant egg and facing off massively gigantic creatures, you and your team will have your work cut out for you. This game rewards timing and cooperation: do not hesitate to call out what needs to be done (attack, dodge, charge, etc) and keep your rhythm up to reach your hero’s fever induced super mode.

Ace Combat X2: Joint Assault

While the single player for ACX2 has been a bit of a letdown for many hard core fans of the incredibly popular dogfight simulation series, the cooperative move is undoubtedly one of the most innovative ever made for a game. Up to a total of four human players can link up for this game and depending on each player’s choices and performance, many of the stage events can change.

On a regular mission, players all fly together in a single map in order to reach a certain goal (reach a location, destroy certain targets, etc). On special missions, players are divided into two teams, each with their own map and specific goal. By doing this, players can affect what happens in the adjacent missions. Something similar to stopping enemies from lifting off –effectively prevents what would have been a third wave or reinforcements for the other players.

Of course, there are also competitive missions that you and your friends can play –but with the game’s offering of a full campaign cooperative play, why pass up on such an experience?

Lego Star Wars

There is more than one to choose from and all of the Lego SW games are known for their impressive multiplayer gameplay experience. In this series, two players can link up to control various characters in the famous science fiction storyline. While most of the events follow what is considered to be Star Wars canon, the delivery has been changed to suit the Lego universe a lot better. Most noticeable is the less serious atmosphere and the many humorous scenes that have been inserted in the game. And yes, it is eternally amusing to watch Darth Vader using the force to combine a bunch of Lego bricks to form a bridge.

The gameplay follows your typical 3D action platformer –with an added twist: you are using Lego! Combining the power of the force and the fact that the entire universe is made of bricks, players can switch in and out various characters, build objects, and even break apart obstacles much like you with the actual toys. Each character is designated with one of several ‘classes’ (with a few abilities transgressing each) that helps players get past the many obstacles in the game. Fun, easy to learn and even better when it is played with a friend, Lego Star Wars has become one of our most cherished multiplayer games of all time.

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